Duration 2h Project Files Included MP4
Character Rigging For Complete Beginners in 2020
What you’ll learn
Cover the most basic form of 3D Rigging which is linking or parenting.
How to modify the pivot point of an object.
Learn about groups and how to utilize them.
Bone objects, what they are and why they are so useful.
The benefits of working with inverse kinematics. and apply that to our arm rig project.
Work with control objects and constraints to finish our arm rig
The skinning process and how we can edit skin deformations
Any version of 3ds Max
Exercise files are provided
Prior knowledge is not needed
Motivation to learn