English | 2020 | ISBN-13 : 978-1800207806 | 356 Pages | True PDF | 41.27 MB
Get to grips with coding in C# and build simple 3D games with Unity from the ground up with this updated fifth edition of the bestselling guide Key Features
Understand C# programming basics, terminology, and coding best practices Put your knowledge of C# concepts into practice by building a fun and playable game Come away with a clear direction for taking your C# programming and Unity game development skills to the next level
Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.
This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you?ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you?ve got to grips with C# programming, you?ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you?ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.
By the end of this book, you?ll be able to leverage the C# language to build your own real-world Unity game development projects. What you will learn
Discover easy-to-follow steps and examples for learning C# programming fundamentals Get to grips with creating and implementing scripts in Unity Create basic game mechanics such as player controllers and shooting projectiles using C# Understand the concepts of interfaces and abstract classes Leverage the power of the latest C# features to solve complex programming problems Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior
Who this book is for
If you?re a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required. Table of Contents
Getting to Know Your Environment The Building Blocks of Programming Diving into Variables,Types, and Methods Control Flow and Collection Types Working with Classes, Structs, and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods, and Classes Introducing Stacks, Queues and HashSets Exploring Generics, Delegates, and Beyond The Journey Continues