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» » » Solid Angle Houdini to Arnold 5.1.0

Solid Angle Houdini to Arnold 5.1.0

Solid Angle Houdini to Arnold 5.1.0

File Size: 463.8 MB
The Arnoldrenderer product team is pleased to announce the availability of Arnold (or HtoA) 5.1.0 for Houdini. This release uses Arnold 6.0.2.0, OpenVDB 4.0.0 and Arnold-USD (bed10088).
General Info:
Product: Solid Angle Houdini To Arnold
Version: 5.1.0
Supported Architectures: x64
Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 463.8 mb

What's New: (5.1.0 - Release Date: 13 Feb 2020)
- #1128 Adding USD procedural support. The arnold_procedural OBJ node supports rendering and visualization of USD files using the Geometry File parameter.
- #1384 IPR for the usd procedural update on frame change.
- #1380 Add the auto_instancing toggle to arnold_procedural OTL to enable auto-instancing of duplicate Arnold procedural nodes created when using .ass files.
- #1336 Add the string_replace operator which matches and replaces parts of string parameters, optionally depending on the OS Arnold is running on.
- #1369 Adding tilt/shift options for perspective render camera to control lens tilt angles with respect to the projection plane. This is useful in architectural renderings to compensate perspective transformation for vertical lines.
- #1375 Add radial_distortion_type to perspective render camera.

Arnold for Houdini (HtoA) provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Requirements & Platforms
Binaries available for the following Houdini, Houdini FX, Houdini Indie and Houdini Education production builds:
- 17.0.506
- 18.0.348
and for the following platforms:
- Windows 7 x64 (vc14.1)
- CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

Please note that Houdini Apprentice does not support third-party renderers and thus cannot run HtoA.
Homepage
https://www.solidangle.com
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